Feel free to contact me through email, kaito_dk@hotmail.com or post on my tagboard :)
starstrukk
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introduction
Just an avid gamer and game designer
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profile
games
tagboard
Resume
others
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welcome
Feel free to contact me through email, kaito_dk@hotmail.com or post on my tagboard :) |
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Planar Chronicles - Monday, January 31, 2011 @ 7:39 AM
Credits: Dickson, Biyuan, Nigel (Artist)
A fairly engaging card game in theory where me and a couple of friends worked on for our school project. I was the sub-designer of the game and also came up with the backstory and setting of the game. I wanted an interesting story to come with the game because i wanted players to feel more engaged while playing the game and to also know the various characters in it. Download link for Planar Chronicles's backstory Please bear in mind both the story and game is still a work in progress and i will be constantly updating it as we finish the game up together with images. |
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welcome
Feel free to contact me through email, kaito_dk@hotmail.com or post on my tagboard :) |
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Pacman Legacy - Sunday, January 30, 2011 @ 10:24 PM
Analog Game Theory Project Game Type: Card game for two players. Credits:Dickson, Skyph, Farah (artist), Pei shi, He min Game Overview A simple yet engaging card game with art inspired by the game Pacman with elements of RPG where players are able to engage monster in battle to level up and buy items aid them in winning the game. Both players share a deck of cards call the Action deck in which 5 cards are given to each player at the start of the game. Playing an action cards requires an action point in which players are given 3 at the start of each turn. At the start of the first player's turn, event cards will be played from a separate deck of cards call the event deck in which both players must follow the rules as stipulated on the card until a new event card is played. After five rounds in which monster have leveled up as well, the boss will appear and the first player to defeat the boss will be declared the winner. The boss however is no pushover and will require the players to use their action cards and items in order to beat it. Images |
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profile
I am Dickson and i'm a student in Republic Polytechnic studying Game Design in the final year.I am an avid gamer and hobbies include watching live streams of games as well as reading fiction novels. some of my experience in the includes making a game for Spudnik, making an analog game with 4 other people. I have also working experience in QA testing. |
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games
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tagboard
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Resume
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others
Credits:
Layout ;
Icons ;
Inspiration .
Previous Posts: Blitz ; Resume ; Planar Chronicles ; Pacman Legacy ; Previous Months: January 2011 ; August 2011 ;
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